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    This study introduces a computational framework to simulate diverse crowd behaviors, from passive audiences to emotional mobs. It models psychological components to understand emergent collective misbehavior in crowds.

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    Area of Science:

    • Social Psychology
    • Computational Social Science
    • Agent-Based Modeling

    Background:

    • Crowds are categorized in social psychology as either passive audiences or active, emotional mobs.
    • Mobs exhibit irrational and homogeneous behavior, often leading to collective misbehavior.
    • Existing models often lack the granularity to differentiate nuanced crowd dynamics.

    Purpose of the Study:

    • To develop a computational system for specifying and simulating various crowd types, ranging from audiences to mobs.
    • To parameterize key mob properties contributing to collective misbehavior.
    • To associate psychological components with individual agents to generate emergent crowd behaviors.

    Main Methods:

    • Developed a framework linking psychological components of individual agents to emergent crowd behavior.
    • Parametrized common properties associated with mob behavior and collective misbehavior.
    • Utilized agent-based modeling to simulate distinct mob types.

    Main Results:

    • Successfully created a system capable of simulating different crowd types based on specified parameters.
    • Demonstrated the framework's effectiveness through two distinct mob behavior scenarios.
    • Validated the association between individual psychological states and emergent collective actions.

    Conclusions:

    • The proposed framework effectively models and simulates diverse crowd behaviors, including collective misbehavior.
    • Agent-based modeling with psychological components offers a powerful tool for understanding crowd dynamics.
    • This approach advances the computational study of social psychology and crowd behavior.