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    The brain uses gravity as a ubiquitous reference for spatial orientation and timekeeping. Behavioral evidence suggests internal models combine multisensory cues with gravity to perceive space and time accurately.

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    Area of Science:

    • Neuroscience
    • Sensory Perception
    • Human-Computer Interaction

    Background:

    • Spatial orientation and time perception are crucial for interacting with the environment.
    • Gravity provides a ubiquitous reference for orientation (plumb line) and time calibration (gravitational acceleration).
    • Historically, humans have utilized gravity-based tools like plumb bobs and clocks for measurement.

    Purpose of the Study:

    • To review behavioral evidence supporting the hypothesis that the brain utilizes gravity for spatial and temporal estimations.
    • To explore how the brain integrates multisensory information with gravity for orientation and timing tasks.

    Main Methods:

    • Review of existing behavioral studies on spatial orientation and time perception.
    • Analysis of how visual, vestibular, haptic, and visceral cues are combined to determine the visual vertical.
    • Examination of computational models integrating multisensory signals with gravity for timing events.

    Main Results:

    • The brain merges various sensory cues (visual, vestibular, haptic, visceral) to estimate spatial orientation, with cue weighting task-dependent.
    • An internal model of gravity's effects is combined with multisensory signals for accurate timing of object interception and navigation.
    • The brain uses gravity-based models to assess motion duration and judge the naturalness of periodic movements.

    Conclusions:

    • The brain possesses inherent mechanisms to exploit gravity for estimating spatial orientation and the passage of time.
    • Gravity serves as a fundamental reference, integrated with multisensory inputs, enabling sophisticated perceptual judgments.
    • Understanding these mechanisms offers insights into sensory processing and potential applications in virtual environments and robotics.