Engaging Elderly People in Telemedicine Through Gamification

Frederiek de Vette1, Monique Tabak, Marit Dekker-van Weering

  • 1University of Twente, Faculty of Electrical Engineering, Mathematics and Computer Science, Biomedical Signals and Systems, Telemedicine group, Enschede, Netherlands. a.f.a.devette@utwente.nl.

JMIR Serious Games
|December 20, 2015
PubMed
Summary

Gamification shows promise for improving elderly adherence to telemedicine. However, current frameworks rarely target older adults, and more research is needed on tailoring game content for this demographic.