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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Young Bin Kim1, Shin Jin Kang2, Sang Hyeok Lee3
1Interdisciplinary Program in Visual Information Processing, Korea University , Seoul , Korea.
This study introduces an automated method to detect player behaviors like excitement and concentration during gameplay. The system analyzes player characteristics non-invasively, achieving a 70% recall rate for identifying specific behaviors.
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