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Simple ray-tracing model for a rough surface of an ink layer including internal scattering particles printed on a
Abstract:
For simulating light guide lighting systems, we have developed a ray-tracing model for an ink layer extracting light from a light guide. The model consists of the volume and the rough surface scattering calculated on the basis of Mie theory and the facet model, respectively. The model of an ink layer was required to conserve energy for analyzing how much light loss occurs in each component in the lighting system. Though a single-scattering rough surface model with a shadowing/masking function successfully describes the scattering distribution, shadowing light violates the energy conservation law because of a lack of multiple scattering. We developed the rough surface ray-tracing model (RSRT model), which includes the multiple scattering instead of the shadowing/masking effect. We investigated the applicability of the RSRT model for an ink layer by comparing the RSRT model with recent physical and facet models. Finally, we compared the calculated and measured scattering distributions of an ink layer, applied the developed ink layer model to the lighting system, and confirmed the developed model to be valid.
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