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The Fluid Events Model predicts how people change actions moment-to-moment by considering event structure and personal experience. This model accurately forecasts behavioral shifts in diverse interactive and narrative contexts.

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Area of Science:

  • Cognitive Science
  • Human-Computer Interaction
  • Psychology

Background:

  • Existing models focus on action selection reasons, not behavioral change likelihood.
  • The Fluid Events Model predicts action changes based on task and experience factors.
  • Prior evaluations were limited to simple, independent interactive events.

Purpose of the Study:

  • Extend the Fluid Events Model to covert experiences (narrative reading) and continuous interactive events (gaming).
  • Assess the model's predictive accuracy across diverse event types and participant experiences.
  • Integrate event structure and experiential factors for enhanced behavioral prediction.

Main Methods:

  • Applied the Fluid Events Model to existing datasets of reading times and event segmentation for stories.
  • Utilized datasets of performance in strategy board games, aerial combat, and first-person shooter games.
  • Incorporated participant state dependency on prior events in continuous interactive scenarios.

Main Results:

  • The Fluid Events Model demonstrated strong predictive accuracy for behavior changes.
  • Model performance accounted for both the structural properties of events and individual prior experience.
  • Successfully extended predictive capabilities to narrative reading and complex gaming environments.

Conclusions:

  • The Fluid Events Model effectively predicts behavioral shifts in various contexts.
  • Event cognition theories benefit from considering both event structure and subjective experience.
  • The model offers a robust framework for understanding dynamic human action selection.