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Voxel Printing Anatomy: Design and Fabrication of Realistic, Presurgical Planning Models through Bitmap Printing
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Manga Vectorization and Manipulation with Procedural Simple Screentone.

Chih-Yuan Yao, Shih-Hsuan Hung, Guo-Wei Li

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    This study introduces a novel method for vectorizing scanned Manga, enabling interactive manipulation and high-resolution rendering. The system effectively converts Manga elements into a vector format for digital applications.

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    Area of Science:

    • Computer Graphics
    • Digital Art
    • Image Processing

    Background:

    • Manga's global popularity relies on distinct artistic elements like line drawing and screentone.
    • Digital reproduction of Manga often faces challenges in preserving detail and enabling manipulation.
    • Vectorization offers a solution for scalable and editable digital Manga content.

    Purpose of the Study:

    • To develop a system for transforming scanned Manga into a vector representation.
    • To enable interactive manipulation and real-time, arbitrary-resolution rendering of Manga art.
    • To facilitate digital workflows for Manga creation and editing.

    Main Methods:

    • Adaptive binarization and screentone detection to decompose Manga into elements.
    • Classification of screentones into simple and complex patterns for distinct processing.
    • A novel line tracer and curve-based refiner for accurate boundary detection and border polishing.
    • User-guided semantic component clustering using scribbles for mesh generation with Bézier curves.

    Main Results:

    • Successful decomposition of Manga into rough elements, including borders and shading regions.
    • Vectorization of simple screentones for enhanced detail and rendering.
    • Vectorization of complex screentones using a proposed line tracer for precise shading.
    • Generation of shading meshes with embedded Bézier curves for unified manipulation.
    • Real-time, resolution-independent rendering of Manga elements with procedural and curve-based shaders.

    Conclusions:

    • The proposed vectorization system enables artifact-free scaling and deformation of Manga art.
    • The system facilitates interactive manipulation, including pattern changes and lighting adjustments.
    • This approach significantly enhances the digital usability and creative potential of Manga.