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A Robust Camera-Based Interface for Mobile Entertainment.
Maria Francesca Roig-Maimó1, Cristina Manresa-Yee2, Javier Varona3
1Department of Mathematics and Computer Science, University of the Balearic Islands, Crta. Valldemossa km. 7.5, 07122 Palma, Spain. xisca.roig@uib.es.
Sensors (Basel, Switzerland)
|February 25, 2016
Summary
This study introduces a robust camera-based interface for mobile entertainment, enabling head-based interaction. Real-world testing confirms its feasibility across diverse users and contexts.
Area of Science:
- Human-Computer Interaction
- Mobile Computing
- Computer Vision
Background:
- Camera-based interfaces are emerging in mobile apps and games.
- Limited research exists on their usability and user perception in real-world scenarios.
- Previous evaluations often occur in controlled lab settings, limiting generalizability.
Purpose of the Study:
- To develop and evaluate a robust camera-based interface for mobile entertainment.
- To assess the interface's accuracy as a pointing device.
- To investigate user perception and usage in naturalistic mobile contexts.
Main Methods:
- Developed a head-tracking interface using a mobile device's front camera.
- Evaluated pointing accuracy, considering factors like gain, orientation, and target size.
- Conducted an "in the wild" study with a head-motion-controlled game.
- Published the game to gather real-world usage data from a broad user base.
Main Results:
- The camera-based interface demonstrated accuracy as a pointing device.
- The "in the wild" study showed positive user perception and engagement.
- Usage data from the application store confirmed feasibility across diverse users and contexts.
Conclusions:
- A robust camera-based interface is feasible for mobile entertainment.
- Head-motion control offers a viable interaction method for mobile applications.
- Real-world studies and public release are crucial for validating mobile interface technologies.

