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Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
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    This study introduces a Haptic Deictic System (HDS) to help students who are blind or visually impaired (SBVI) access math instruction. The HDS uses a haptic glove to convey visual information and teacher gestures, improving situated learning.

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    Area of Science:

    • Education
    • Human-Computer Interaction
    • Assistive Technology

    Background:

    • Mathematics instruction relies on synchronized speech and dynamic graphics.
    • Sighted students use vision for graphical access and to perceive embodied gestures, maintaining situated communication.
    • Students who are blind or visually impaired (SBVI) face challenges accessing these visual elements.

    Purpose of the Study:

    • To develop assistive technology for SBVI students to access multimodal mathematics instruction.
    • To enable SBVI students to perceive deictic gestures accompanying speech during mathematical discourse.
    • To ensure situated and embodied awareness in remote learning environments for SBVI students.

    Main Methods:

    • Sensory replacement using haptic fingertip reading to access graphical material.
    • Development and implementation of a haptic glove interface for embodiment awareness.
    • Integration of the Haptic Deictic System (HDS) into inclusive classroom settings.

    Main Results:

    • The Haptic Deictic System (HDS) effectively replaces visual access to graphical materials.
    • SBVI students gained awareness of deictic gestures through the haptic glove, enhancing situated learning.
    • Successful implementation of the HDS in inclusive classrooms demonstrated its efficacy.

    Conclusions:

    • The Haptic Deictic System (HDS) significantly improves access to mathematics instruction for SBVI students.
    • Haptic feedback is a viable method for conveying embodied cues in educational settings.
    • The HDS promotes more inclusive and equitable learning experiences in mathematics.