Related Experiment Video
Updated: Mar 23, 2026

10:14
Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality
Published on: May 10, 2024
2.0K
Haptic, Virtual Interaction and Motor Imagery: Entertainment Tools and Psychophysiological Testing
Sara Invitto1, Chiara Faggiano2, Silvia Sammarco3
1Human Anatomy and Neuroscience Laboratory, Department of Biological and Environmental Science and Technologies, University of Salento, Campus Ecotekne, Via per Monteroni, Lecce 73100, Italy. sara.invitto@unisalento.it.
Sensors (Basel, Switzerland)
|March 22, 2016
Summary
This study explored how virtual reality and the Leap Motion controller affect cognitive neuroscience and perception of affordances. Findings show altered brain activity in visual and attention-related areas during virtual training.
Area of Science:
- Cognitive Neuroscience
- Virtual Reality Studies
- Human-Computer Interaction
Background:
- The perception of affordances is crucial for interaction with environments.
- Virtual reality (VR) offers novel ways to study perception and cognition.
- The Leap Motion controller provides detailed hand-tracking for immersive VR experiences.
Purpose of the Study:
- To analyze the perception of affordances using cognitive neuroscience principles.
- To investigate brain activity during interactive VR experiences with the Leap Motion controller.
- To compare neural responses between virtual (Leap Motion) and real object interactions.
Main Methods:
- Utilized a virtual reality environment with Leap Motion hand-tracking.
- Employed a sample of 10 university students matched for age and sex.
- Conducted motor imagery training and immersive affordance conditions (VR and haptic).
- Analyzed event-related potential (ERP) components through recognition tasks post-training.
Main Results:
- Significant differences observed in attentional components during Leap Motion training.
- Increased latencies in occipital lobes (visual sensory areas) during VR interaction.
- Decreased latencies in frontal lobes (attention and action planning areas) during VR interaction.
Conclusions:
- Leap Motion VR training modulates neural activity related to visual processing and attention.
- Virtual environments can induce distinct cognitive-neuroscientific responses compared to real-world interactions.
- Further research can explore VR's potential in cognitive training and understanding perception.

