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Updated: Mar 23, 2026

Working Memory Training for Older Participants: A Control Group Training Regimen and Initial Intellectual Functioning Assessment
Published on: September 20, 2020
Attention and working memory training: A feasibility study in children with neurodevelopmental disorders
Kimberly A Kerns1, Sarah Macoun1, Jenny MacSween1
1a Department of Psychology , University of Victoria , Victoria , British Columbia , Canada.
A game-based intervention improved attention and working memory in children with Fetal Alcohol Spectrum Disorders (FASD) and Autism Spectrum Disorders (ASD). Gains transferred to reading fluency, showing potential for cognitive enhancement in these populations.
Area of Science:
- Neuroscience
- Developmental Psychology
- Educational Technology
Background:
- Fetal Alcohol Spectrum Disorders (FASD) and Autism Spectrum Disorders (ASD) are neurodevelopmental conditions often associated with cognitive deficits, particularly in attention and working memory.
- Existing interventions may have limitations in engagement and generalization of skills for children with FASD and ASD.
- Game-based interventions offer a novel approach to target specific cognitive processes in pediatric populations.
Purpose of the Study:
- To investigate the efficacy of a game-based intervention, Caribbean Quest (CQ), for enhancing attention and working memory in children with FASD and ASD.
- To assess the transfer of cognitive gains to academic skills, specifically reading fluency.
- To evaluate the feasibility and acceptance of the intervention delivered by educational assistants in a school setting.
Main Methods:
- A game-based intervention (CQ) targeting attention and working memory was delivered to children (ages 6-13) with FASD or ASD.
- The intervention incorporated metacognitive strategies facilitated by trained educational assistants (EAs).
- Training involved approximately 12 hours over 8-12 school weeks, with pre- and post-testing of cognitive and academic measures.
Main Results:
- Significant improvements were observed in measures of working memory and attention, including reduced distractibility and enhanced divided attention.
- Children demonstrated significant gains in reading fluency, indicating transfer of cognitive improvements to academic performance.
- Educational assistants reported the intervention was easy to deliver, enjoyable for children, and that metacognitive strategies were transferred to the classroom.
Conclusions:
- The game-based process-specific intervention shows promise as an effective tool for improving attention and working memory in children with FASD or ASD.
- The observed transfer to reading fluency suggests broader cognitive and academic benefits.
- The intervention's feasibility and positive reception support its integration into treatment plans for these populations.
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