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Exergaming for individuals with neurological disability: a systematic review
Maziah Mat Rosly1, Hadi Mat Rosly2, Glen M Davis Oam3,4
1a Department of Physiology, Faculty of Medicine , University of Malaya , Kuala Lumpur , Malaysia.
Disability and Rehabilitation
|April 26, 2016
Summary
Exergames offer a feasible way for individuals with neurological disabilities to achieve moderate-intensity physical activity at home, aligning with WHO guidelines. Further research is needed to confirm long-term effectiveness.
Area of Science:
- Rehabilitation Medicine
- Exercise Physiology
- Disability Studies
Background:
- Exergames provide accessible physical activity for individuals with disabilities, overcoming barriers like transportation and environmental access.
- This review examines exergaming's potential to meet recommended physical activity guidelines for disabled populations.
Purpose of the Study:
- To systematically review evidence on whether exergaming can contribute to recommended exercise prescriptions (ACSM/WHO) for neurologically disabled individuals.
Main Methods:
- Searched Google Scholar, PubMed, and Web of Science for studies on cardiometabolic responses and perceived exertion during exergaming.
- Included studies focused on neurologically disabled populations and were assessed using the SCIRE-Pedro scale.
Main Results:
- Ten studies met inclusion criteria; 12/17 exergaming interventions achieved moderate-intensity physical activity.
- Specific exergames like Wii Jogging and DDR showed moderate intensity, while others like Wii Snowboarding were light intensity.
Conclusions:
- Exergames show potential for moderate-intensity physical activity in neurologically disabled individuals, aligning with ACSM/WHO guidelines.
- While promising for home-based rehabilitation, more longitudinal studies are required to confirm efficacy.
- Exergaming is adaptable, engaging, and cost-effective, offering a viable alternative to traditional exercise modalities.

