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Related Experiment Video

Updated: Mar 21, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
05:52

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

Published on: March 8, 2018

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Mobile game-based virtual reality rehabilitation program for upper limb dysfunction after ischemic stroke.

Yoon-Hee Choi1,2, Jeonghun Ku3, Hyunmi Lim3

  • 1Department of Rehabilitation Medicine, Seoul National University College of Medicine, Seoul National University Bundang Hospital, Seongnam, South Korea.

Restorative Neurology and Neuroscience
|May 11, 2016
PubMed
Summary
This summary is machine-generated.

This study shows that a mobile virtual reality (VR) game improved upper limb function in stroke survivors. The VR rehabilitation program was feasible and effective for stroke recovery.

Keywords:
Ischemic strokem-healthrehabilitationstrokeupper limb dysfunction

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Area of Science:

  • Neuroscience
  • Rehabilitation Medicine
  • Digital Health

Background:

  • Virtual reality (VR) offers potential for intensive, task-oriented training.
  • Game-based therapy can significantly enhance patient motivation and engagement during rehabilitation.

Purpose of the Study:

  • To develop a mobile game-based upper extremity VR program for post-stroke patients.
  • To evaluate the feasibility and effectiveness of this novel rehabilitation approach.

Main Methods:

  • A randomized, double-blind, controlled trial involving 24 ischemic stroke patients.
  • Intervention group received conventional occupational therapy (OT) plus the mobile VR program (MoU-Rehab).
  • Control group received conventional OT alone; outcomes assessed using FMA-UE, B-stage, MMT, MBI, EQ-5D, and BDI.

Main Results:

  • The MoU-Rehab group showed greater improvements in Fugl-Meyer Assessment of the upper extremity (FMA-UE), Brunnström stage (B-stage), and manual muscle testing (MMT).
  • No significant differences were observed between groups for modified Barthel index (MBI), EuroQol-5 Dimension (EQ-5D), or Beck Depression Inventory (BDI).
  • Patients tolerated the 2-week treatment well, reporting general satisfaction with the mobile VR program.

Conclusions:

  • The mobile game-based VR rehabilitation program is a feasible and effective tool for enhancing upper limb recovery in patients following ischemic stroke.
  • This approach shows promise for improving motor function and potentially other aspects of recovery in stroke rehabilitation.