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Video Modeling and Observational Learning to Teach Gaming Access to Students with ASD
Amy D Spriggs1,2, David L Gast3, Victoria F Knight4,5
1University of Kentucky, 229 Taylor Education Building, Lexington, KY, 40506, USA. amy.spriggs@uky.edu.
Abstract:
The purpose of this study was to evaluate both video modeling and observational learning to teach age-appropriate recreation and leisure skills (i.e., accessing video games) to students with autism spectrum disorder. Effects of video modeling were evaluated via a multiple probe design across participants and criteria for mastery were based on these results. Secondary measures were collected on observational learning across participants and behaviors. Participants included 4 children with autism, ages 8-11, who were served in self-contained special education classrooms. Results indicated a functional relation between video modeling and increased independence in gaming; observational learning occurred for at least some steps across students. Results, implications for practitioners, limitations, and ideas for future research are discussed.
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