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Behavioral approaches have often been criticized for ignoring mental processes and focusing solely on observable behavior. However, these approaches provide an optimistic perspective for individuals seeking to change their behaviors. Rather than concentrating on intrinsic personality traits, behavioral approaches suggest that even longstanding habits can be modified by changing the reward contingencies that maintain them.
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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
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Gamification: The Intersection between Behavior Analysis and Game Design Technologies.

Zachary H Morford1, Benjamin N Witts1, Kenneth J Killingsworth1

  • 1University of Nevada Reno, Reno, NV USA.

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|June 9, 2016
PubMed
Summary
This summary is machine-generated.

Gamification, using game design in non-game contexts, is increasingly popular for health, education, and energy conservation. Behavior analysis can benefit from integrating game design elements for research and practice.

Keywords:
Behavior analysisGame designGamesGamificationInnovation

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Area of Science:

  • Behavioral Science
  • Human-Computer Interaction
  • Educational Technology

Background:

  • The rise of video game-inspired software applications is noted across diverse fields.
  • Gamification, the application of game-design elements in non-game contexts, is a key driver of this trend.
  • These applications target areas such as health, energy conservation, education, and business.

Purpose of the Study:

  • To explore the growing popularity and application of gamification.
  • To provide examples of gamification's impact on socially significant behaviors.
  • To advocate for the integration of game design principles within behavior analytic research and practice.

Main Methods:

  • Review of existing literature and case examples of gamification.
  • Analysis of how game design elements are applied to non-game activities.
  • Identification of potential benefits for behavior analytic research.

Main Results:

  • Gamification has demonstrated effectiveness in enhancing health-related behaviors, energy conservation, and academic performance.
  • Numerous examples illustrate the successful application of gamification across various domains.
  • The principles of game design offer valuable tools for behavior change.

Conclusions:

  • Behavior analytic research and practice can significantly benefit from incorporating gamification strategies.
  • Suggestions are provided for behavior analysts on applied and basic research opportunities in gamification.
  • The integration of game design elements holds promise for advancing behavior change interventions.