Related Experiment Video
Updated: Mar 19, 2026

Measuring Engagement of Spectators of Social Digital Games
Published on: July 3, 2021
Homo Politicus meets Homo Ludens: Public participation in serious life science games
Olga Radchuk1, Wolfgang Kerbe1, Markus Schmidt1
1Biofaction KG, Austria.
Abstract:
Public participation in science and gamification of science are two strong contemporary trends, especially in the area of emerging techno-sciences. Involvement of the public in research-related activities is an integral part of public engagement with science and technologies, which can be successfully achieved through a participatory game design. Focusing on the participatory dimension of educational games, we have reviewed a number of existing participation heuristics in light of their suitability to characterize available mobile and browser science games. We analyzed 87 games with respect to their participatory and motivational elements and demonstrated that the majority of mobile games have only basic participative features. This review of the landscape of participative science games in the domain of life sciences highlights a number of major challenges present in the design of such applications. At the same time, it reveals a number of opportunities to enhance public engagement using science games.
More Related Videos
Related Concept Videos
Competition
Social Foundations of Self I: Play and Game
Ethics in Research
Inclusive Fitness
Social Facilitation
Natural Selection and Adaptation
Beyond physical adaptations,...

