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Investigating Pain-Related Avoidance Behavior using a Robotic Arm-Reaching Paradigm
Published on: October 3, 2020
Experiential Avoidance and Technological Addictions in Adolescents
Carlos García-Oliva1, José A Piqueras1
1Miguel Hernández University of Elche , Alicante, Spain.
Experiential avoidance (EA) is linked to problematic use of the Internet, mobile phones, and video games in adolescents. Understanding EA is crucial for explaining addictive behaviors related to information and communication technologies (ICTs).
Area of Science:
- Psychology
- Behavioral Science
- Adolescent Studies
Background:
- Information and communication technologies (ICTs) like the Internet, mobile phones, and video games are widely used by adolescents.
- Experiential avoidance (EA), a strategy to control or escape distressing internal experiences, is linked to various psychological problems, including behavioral addictions.
- Problematic ICT use in adolescents may be associated with inflexible patterns of EA.
Purpose of the Study:
- To investigate the association between experiential avoidance (EA) patterns and addictive or problematic use of ICTs in adolescents.
- To explore gender differences in problematic ICT use.
- To examine the role of personality factors, specifically the Big Five traits, in relation to addictive ICT behaviors.
Main Methods:
- A cross-sectional study involving 317 adolescents (aged 12-18) from the Spanish southeast.
- Participants completed questionnaires assessing general ICT use, experiential avoidance, Big Five personality traits, and problematic use of the Internet, mobile phones, and video games.
- Correlation and linear regression analyses were employed to examine relationships between variables.
Main Results:
- Experiential avoidance (EA) significantly explained problematic use of the Internet, mobile phones, and video games, though the specific pathways varied.
- Boys reported more problematic video game use than girls.
- Conscientiousness, a personality trait, was associated with all examined addictive ICT behaviors.
Conclusions:
- Experiential avoidance (EA) is a key construct for understanding and modeling addictive behaviors in adolescents related to ICT use.
- Future research and clinical models should incorporate EA to better explain problematic technology engagement.
- Addressing EA may be a potential target for interventions aimed at reducing addictive ICT use in young people.
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