Related Experiment Video
Updated: Mar 18, 2026

Calculating Heart Rate Variability from ECG Data from Youth with Cerebral Palsy During Active Video Game Sessions
Published on: June 5, 2019
Examining Energy Expenditure in Youth Using XBOX Kinect: Differences by Player Mode
Jourdin Barkman1, Karin Pfeiffer, Allie Diltz
1Dept of Kinesiology, Michigan State University.
Background:
Replacing sedentary time with physical activity through new generation exergames (eg, XBOX Kinect) is a potential intervention strategy. The study's purpose was to compare youth energy expenditure while playing different exergames in single- vs. multiplayer mode.
Methods:
Participants (26 male, 14 female) were 10 to 13 years old. They wore a portable metabolic analyzer while playing 4 XBOX Kinect games for 15 minutes each (2 single-, 2 multiplayer). Repeated-measures ANOVA (with Bonferroni correction) was used to examine player mode differences, controlling for age group, sex, weight status, and game.
Results:
There was a significant difference in energy expenditure between single player (mean = 15.4 ml/kg/min, SD = 4.5) and multiplayer mode (mean = 16.8 ml/kg/min, SD = 4.7). Overweight and obese participants (mean = 13.7 ml/kg/min, SD = 4.2) expended less energy than normal weight (mean = 17.8 ml/kg/min, SD = 4.5) during multiplayer mode (d = 0.93).
Conclusion:
Player mode, along with personal factors such as weight status, may be important to consider in energy expenditure during exergames.
Related Concept Videos
Kinetic Energy
Power Expended by a Constant Force
Metabolic Rate
The Basal Metabolic Rate (BMR) measures the energy expended at rest.
Several factors influence...
Energy Budgets
Types of Kinetic Energy
There are several different forms of kinetic energy, including mechanical, electrical, radiant, and thermal energy. Mechanical energy is...

