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[HYGIENIC EVALUATION OF STUDIES OF PRESCHOOLERS WITH THE USE OF PC TABLETS]
Gigiena I Sanitariia
|July 20, 2016
Summary
Short educational game sessions on electronic tablets can activate the central nervous system (CNS) and improve children's resistance to fatigue. This study evaluated 44 foster children's health and performance.
Area of Science:
- Pediatric Health
- Educational Technology
- Child Psychology
Context:
- Investigated the physiological and hygienic effects of educational games on electronic PC tablets in a kindergarten setting.
- Compared a group using interactive game software (10-minute sessions) with a control group receiving traditional classes.
- Included 44 foster children in the study population.
Purpose:
- To evaluate the health, psychosomatic, and psycho-emotional state of children using electronic tablets for educational games.
- To determine children's functional readiness for school and assess their mental performance.
- To examine the functional state of the central nervous system (CNS) through reaction time tests.
Summary:
- Children using electronic PC tablets for 10-minute educational game sessions showed increased central nervous system (CNS) activation.
- These short sessions also demonstrated an enhanced ability in children to resist the onset of fatigue.
- Health, psycho-emotional state, and functional readiness for school were assessed in both tablet and traditional learning groups.
Impact:
- Findings suggest that brief, controlled use of educational games on electronic tablets can positively influence children's cognitive and physiological states.
- Provides insights into optimizing technology integration in early childhood education for improved learning outcomes and well-being.
- Highlights the potential of digital tools to enhance CNS activation and combat fatigue in young learners.

