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Exergaming in Older Adults: Movement Characteristics While Playing Stepping Games
Nina Skjæret-Maroni1, Elise K Vonstad2, Espen A F Ihlen1
1Department of Neuroscience, Faculty of Medicine, Norwegian University of Science and Technology Trondheim, Norway.
Frontiers in Psychology
|July 23, 2016
Summary
Exergames significantly impact older adults' movement patterns. Game choice and difficulty level alter stepping and upper body motion, influencing exercise efficacy for seniors.
Area of Science:
- Gerontology
- Biomechanics
- Human-Computer Interaction
Background:
- Exergames are frequently used to enhance physical function in older adults.
- Limited understanding exists regarding specific movements during exergaming.
- This knowledge gap hinders interpretation of intervention study results and assessment of exergame efficacy for elderly-specific functions.
Purpose of the Study:
- To investigate the influence of different exergame titles and difficulty levels on the stepping and upper body movements of older adults.
- To provide insights for selecting and designing exergames tailored to specific functional goals in elderly populations.
Main Methods:
- A 3D motion capture experiment was conducted with 20 elderly participants (ages 65-90).
- Participants played two exergames ('The Mole' and 'LightRace') at two difficulty levels (Easy, Medium).
- Movement characteristics, including stepping and upper body motion, were analyzed using a linear mixed model.
Main Results:
- Both game title and difficulty level significantly affected movement characteristics.
- 'The Mole' resulted in shorter steps and lower step velocity compared to 'LightRace', but with greater variation.
- 'The Mole' elicited larger upper body movements and greater spatial coverage of feet and upper body.
- Increasing difficulty generally decreased movement, except for step count and speed in 'LightRace'.
Conclusions:
- The choice of exergame is critical for targeting specific functions in older adults.
- Exergames must be carefully selected and designed based on intervention objectives for the elderly.
- Further research into exergame mechanics is needed to optimize their use in geriatric physical function interventions.

