Related Experiment Video
Updated: Mar 17, 2026

Visualization Method for Proprioceptive Drift on a 2D Plane Using Support Vector Machine
Published on: October 27, 2016
Humanoid infers Archimedes' principle: understanding physical relations and object affordances through cumulative
Ajaz Ahmad Bhat1, Vishwanathan Mohan2, Giulio Sandini1
1Robotics, Brain and Cognitive Science Department, Istituto Italiano di Tecnologia, Via Morego 30, Genova, Italy.
Abstract:
Emerging studies indicate that several species such as corvids, apes and children solve 'The Crow and the Pitcher' task (from Aesop's Fables) in diverse conditions. Hidden beneath this fascinating paradigm is a fundamental question: by cumulatively interacting with different objects, how can an agent abstract the underlying cause-effect relations to predict and creatively exploit potential affordances of novel objects in the context of sought goals? Re-enacting this Aesop's Fable task on a humanoid within an open-ended 'learning-prediction-abstraction' loop, we address this problem and (i) present a brain-guided neural framework that emulates rapid one-shot encoding of ongoing experiences into a long-term memory and (ii) propose four task-agnostic learning rules (elimination, growth, uncertainty and status quo) that correlate predictions from remembered past experiences with the unfolding present situation to gradually abstract the underlying causal relations. Driven by the proposed architecture, the ensuing robot behaviours illustrated causal learning and anticipation similar to natural agents. Results further demonstrate that by cumulatively interacting with few objects, the predictions of the robot in case of novel objects converge close to the physical law, i.e. the Archimedes principle: this being independent of both the objects explored during learning and the order of their cumulative exploration.
Related Concept Videos
Design Example: Application of Archimedes' Principle
The volume of seawater displaced by the block is determined by first calculating the block's weight. This is done by multiplying the...
Archimedes' Principle
Cognitive Learning
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
Piaget's Theory of Cognitive Development from Childhood into Adulthood
Schemata: Building Blocks of Knowledge
Three-Dimensional Force System:Problem Solving
To solve a three-dimensional force system, first resolve each force into its respective scalar components. Do this using...
Concepts and Prototypes
The brain organizes this information using concepts, which are mental categories grouping linguistic data,...

