Related Experiment Video
Updated: Mar 16, 2026

A Novel Digital Platform for a Monitored Home-based Cardiac Rehabilitation Program
Published on: April 19, 2019
Cool Runnings - an app-based intervention for reducing hot drink scalds: study protocol for a randomised controlled
J D Burgess1,2, C M Cameron3, K Watt4
1Centre for Children's Burns and Trauma Research, University of Queensland, Level 7, 62 Graham Street, Brisbane, Queensland, 4101, Australia. jacquii@uq.edu.au.
This study tested a smartphone app using gamification to educate mothers about hot beverage scalds and first aid for children. The app aims to improve knowledge and awareness of burn prevention strategies, offering a novel approach to child injury prevention.
Area of Science:
- Public Health
- Injury Prevention
- Digital Health Interventions
Background:
- Hot beverage scalds are a leading cause of non-fatal childhood burns globally and in Australia, with rates remaining constant.
- Existing prevention programs have had limited success in reducing hot beverage scald injuries.
- Smartphone applications offer a scalable and cost-effective platform for delivering targeted health interventions.
Purpose of the Study:
- To evaluate the efficacy of a smartphone application utilizing gamification to increase knowledge of hot beverage scald risks and burn first aid among mothers.
- To assess the impact of an app-based intervention on mothers' knowledge regarding pediatric burn causes and at-risk age groups.
Main Methods:
- A single-blinded, two-group randomized controlled trial (RCT) was conducted.
- Participants were Queensland-based mothers aged 18+ with a smartphone and an infant aged 5-12 months.
- The intervention involved a smartphone app incorporating gamification and behavior-change strategies; primary outcomes measured changes in specific knowledge components.
Main Results:
- This section is not available in the provided abstract.
Conclusions:
- This study represents the first evaluation of an app-based delivery for injury prevention messages and the initial test of gamification in this context.
- If effective, this randomized controlled trial provides a model for future childhood injury prevention campaigns utilizing digital platforms.
More Related Videos
04:54Using a Combination of Indirect Calorimetry, Infrared Thermography, and Blood Glucose Levels to Measure Brown Adipose Tissue Thermogenesis in Humans
Published on: June 2, 2023
08:01A Method for Manipulating Blood Glucose and Measuring Resulting Changes in Cognitive Accessibility of Target Stimuli
Published on: August 12, 2016