Effects of a Nintendo Wii exercise program on spasticity and static standing balance in spastic cerebral palsy
Valeska Gatica-Rojas1, Ricardo Cartes-Velásquez2, Guillermo Méndez-Rebolledo1
1a Human Motor Control Laboratory, Department of Human Movement Sciences, Faculty of Health Sciences , Universidad de Talca , Talca , Chile.
Objective:
This study sought to evaluate the effects of a Nintendo Wii Balance Board (NWBB) intervention on ankle spasticity and static standing balance in young people with spastic cerebral palsy (SCP).
Methods:
Ten children and adolescents (aged 72-204 months) with SCP participated in an exercise program with NWBB. The intervention lasted 6 weeks, 3 sessions per week, 25 minutes for each session. Ankle spasticity was assessed using the Modified Modified Ashworth Scale (MMAS), and static standing balance was quantified using posturographic measures (center-of-pressure [CoP] measures). Pre- and post-intervention measures were compared.
Results:
Significant decreases of spasticity in the ankle plantar flexor muscles (p < 0.01). There was also a significant reduction in the CoP sway area (p = 0.04), CoP mediolateral velocity (p =0.03), and CoP anterior-posterior velocity (p = 0.03).
Conclusion:
A 6-session NWBB program reduces the spasticity at the ankle plantar flexors and improves the static standing balance in young people with SCP.
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