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Immersion factors affecting perception and behaviour in a virtual reality power wheelchair simulator
Abdulaziz Alshaer1, Holger Regenbrecht1, David O'Hare1
1University of Otago, Dunedin, New Zealand.
Applied Ergonomics
|September 17, 2016
Summary
Virtual Reality (VR) simulators enhance driver training by evaluating design factors. Display type and field of view significantly impact user presence and behavior in VR driving simulations.
Area of Science:
- Human-Computer Interaction
- Virtual Reality
- Driving Simulation
Background:
- Virtual Reality (VR) driving simulators are valuable tools for user training and assessment.
- Understanding design factors influencing user perception and behavior is crucial for effective VR simulator development.
Purpose of the Study:
- To identify and evaluate the impact of specific immersion factors on user perception and behavior in a power wheelchair VR simulator.
- To investigate how display type, field of view (FOV), and avatar visualization affect the sense of presence and driving performance.
Main Methods:
- A study was conducted with 72 participants using a power wheelchair VR simulator.
- Three immersion factors were manipulated: display type (head-mounted display vs. monitor), adjustable field of view (FOV), and user avatar visualization.
- Perceptual and behavioral measures were collected to assess the sense of presence and driving performance.
Main Results:
- All three investigated factors (display type, FOV, avatar visualization) significantly influenced participants' sense of presence in the virtual environment.
- Display type had a significant impact on both perceptual and behavioral outcomes.
- Adjustable field of view (FOV) primarily affected behavioral measures.
Conclusions:
- The findings provide valuable insights for designing VR simulators that can elicit specific user behaviors and perceptions.
- Display technology and field of view customization are key considerations for enhancing immersion and effectiveness in VR driving simulations.

