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Related Experiment Video

Updated: Mar 14, 2026

Transcranial Direct Current Stimulation for Online Gamers
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Mischievous responding in Internet Gaming Disorder research.

Andrew K Przybylski1

  • 1Oxford Internet Institute, University of Oxford , Oxford , United Kingdom.

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|September 28, 2016
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Summary

Mischievous responding, a pattern of unreliable self-reports, is linked to higher Internet Gaming Disorder indicators. This study highlights the need for careful data interpretation in gaming disorder research.

Keywords:
AddictionComputer networks & communicationsInternetInternet Gaming DisorderInternet-based gamesMischievous respondingSerious gamesVideo gamesWebcomputer games

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Area of Science:

  • Psychiatry
  • Psychology
  • Behavioral Science

Background:

  • The Diagnostic and Statistical Manual of Mental Disorders (DSM-5) identified Internet Gaming Disorder (IGD) for further study.
  • Mischievous responding, characterized by problematic self-report patterns, is a concern in psychological research.
  • Previous research has not adequately addressed the impact of mischievous responding on IGD studies.

Purpose of the Study:

  • To investigate the association between mischievous responding and Internet Gaming Disorder indicators.
  • To address the American Psychiatric Association (APA) Substance-Related Disorders Working Group's call for research on participant response patterns.
  • To enhance the scientific rigor of Internet Gaming Disorder research.

Main Methods:

  • Two studies were conducted with a total of 11,908 participants.
  • A registered sampling and analysis plan was followed.
  • Statistical analyses were performed to assess the relationship between mischievous responding and IGD indicators.

Main Results:

  • A positive association was found between mischievous responding and the number of reported Internet Gaming Disorder indicators.
  • Findings indicate that participants reporting more IGD symptoms were also more likely to exhibit mischievous responding.
  • The results were consistent across both studies.

Conclusions:

  • Mischievous responding is a relevant factor in Internet Gaming Disorder research.
  • Recommendations are provided to improve the quality of scientific practice in this field.
  • Future research should consider and mitigate the effects of participant response biases.