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Reduced Mimicry to Virtual Reality Avatars in Autism Spectrum Disorder
Paul A G Forbes1, Xueni Pan2, Antonia F de C Hamilton3
1Institute of Cognitive Neuroscience, University College London, London, UK. paul.forbes.13@ucl.ac.uk.
Abstract:
Mimicry involves unconsciously copying the actions of others. Increasing evidence suggests that autistic people can copy the goal of an observed action but show differences in their mimicry. We investigated mimicry in autism spectrum disorder (ASD) within a two-dimensional virtual reality environment. Participants played an imitation game with a socially engaged avatar and socially disengaged avatar. Despite being told only to copy the goal of the observed action, autistic participants and matched neurotypical participants mimicked the kinematics of the avatars' movements. However, autistic participants mimicked less. Social engagement did not modulate mimicry in either group. The results demonstrate the feasibility of using virtual reality to induce mimicry and suggest mimicry differences in ASD may also occur when interacting with avatars.
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