GlyphLens: View-Dependent Occlusion Management in the Interactive Glyph Visualization
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Updated: Mar 11, 2026

Development of a Gaze-Contingent Display Framework Designed for Perceptual and Oculomotor Research with Simulated Central Vision Loss
Published on: April 11, 2025
Abstract:
Glyph as a powerful multivariate visualization technique is used to visualize data through its visual channels. To visualize 3D volumetric dataset, glyphs are usually placed on 2D surface, such as the slicing plane or the feature surface, to avoid occluding each other. However, the 3D spatial structure of some features may be missing. On the other hand, placing large number of glyphs over the entire 3D space results in occlusion and visual clutter that make the visualization ineffective. To avoid the occlusion, we propose a view-dependent interactive 3D lens that removes the occluding glyphs by pulling the glyphs aside through the animation. We provide two space deformation models and two lens shape models to displace the glyphs based on their spatial distributions. After the displacement, the glyphs around the user-interested region are still visible as the context information, and their spatial structures are preserved. Besides, we attenuate the brightness of the glyphs inside the lens based on their depths to provide more depth cue. Furthermore, we developed an interactive glyph visualization system to explore different glyph-based visualization applications. In the system, we provide a few lens utilities that allows users to pick a glyph or a feature and look at it from different view directions. We compare different display/interaction techniques to visualize/manipulate our lens and glyphs.
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