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Related Experiment Video

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Development of a Pediatric Visual Field Test.

Marco A Miranda1, David B Henson2, Cecilia Fenerty2

  • 1Faculty of Biology, Medicine and Health, The University of Manchester, Manchester, United Kingdom ; Faculty of Brain Sciences, Visual Neurosciences, Institute of Ophthalmology, University College London, London, United Kingdom ; NIHR Biomedical Research Centre, Moorfields Eye Hospital and University College London Institute of Ophthalmology, London, United Kingdom.

Translational Vision Science & Technology
|December 17, 2016
PubMed
Summary
This summary is machine-generated.

This study introduces a novel game-based visual field (VF) test for children, demonstrating its feasibility and acceptance. While preliminary results show potential, high test variability requires further investigation for clinical application.

Keywords:
children's visionglaucomaperimetrypsychophysicsvisual field

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Area of Science:

  • Ophthalmology
  • Pediatric Medicine
  • Computer Science

Background:

  • Traditional visual field (VF) tests are often poorly tolerated by pediatric patients.
  • Developing child-friendly diagnostic tools is crucial for accurate eye assessments in children.

Purpose of the Study:

  • To describe a novel pediatric visual field (VF) test utilizing a computer game.
  • To evaluate the feasibility and acceptance of a game-based VF test in children.

Main Methods:

  • A computer game was developed with an engaging storyline and surrounding hardware to enhance patient experience.
  • The test involved patients collecting stimuli (magic coins) by overcoming in-game obstacles.
  • Retinal sensitivity was measured by modulating stimulus size, with tests conducted on a calibrated monitor.

Main Results:

  • Preliminary data from 14 pediatric subjects (4-16 years old) showed feasibility.
  • Collected data points per eye were 31 ± 15, with mean background luminance of 9.9 cd/m² and stimulus contrast of 27.9 dB.
  • Sensitivity values were comparable to adults, but test variability was significantly higher (8.3 ± 9.0 dB).

Conclusions:

  • A game-based visual field test is feasible for pediatric use and well-accepted by children.
  • Despite good acceptance, high test variability remains a challenge for this novel approach.
  • This child-friendly method offers a promising alternative to traditional VF tests for pediatric populations.