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Virtual reality conditioned place preference using monetary reward.

Emma Childs1, Robert S Astur2, Harriet de Wit3

  • 1University of Illinois at Chicago, Department of Psychiatry, 1601 W Taylor St, Chicago, IL 60612, USA.

Behavioural Brain Research
|January 22, 2017
PubMed
Summary
This summary is machine-generated.

Humans develop a temporary preference for virtual environments linked to monetary rewards. This conditioned place preference (CPP) for virtual spaces fades within 24 hours, indicating transient reward learning.

Keywords:
Conditioned place preferenceMonetary rewardVirtual reality

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Area of Science:

  • Neuroscience
  • Psychology
  • Behavioral Science

Background:

  • Conditioned place preference (CPP) methodology is used to study reward learning in humans.
  • Virtual environments offer a controlled setting for studying human learning mechanisms.

Purpose of the Study:

  • To examine the acquisition and extinction of a conditioned place preference (CPP) for virtual environments associated with monetary reward.
  • To assess the transient nature of reward-associated learning in a human sample.

Main Methods:

  • A computerized CPP task was administered to 57 healthy participants.
  • Participants controlled an avatar in a virtual environment, with one room paired with high monetary reward and another with low.
  • Acquisition was measured by time spent in rooms and self-reported liking/preference; extinction was assessed 24 hours later.

Main Results:

  • Participants showed a significant initial preference for the virtual room associated with high monetary reward.
  • Subjective ratings confirmed a preference for the high reward room immediately after conditioning.
  • This preference was not retained 24 hours later, with no significant behavioral or subjective preference observed.

Conclusions:

  • Humans exhibit transient behavioral and subjective preferences for virtual environments linked to monetary rewards.
  • The conditioned place preference (CPP) for monetary reward in virtual settings is short-lived.
  • This task may be valuable for studying reward mechanisms and the effects of drugs on appetitive conditioning.