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Updated: Feb 25, 2026

Behavioral Training Procedures for Head-fixed Virtual Reality in Mice
Published on: September 6, 2024
Emma Childs1, Robert S Astur2, Harriet de Wit3
1University of Illinois at Chicago, Department of Psychiatry, 1601 W Taylor St, Chicago, IL 60612, USA.
Humans develop a temporary preference for virtual environments linked to monetary rewards. This conditioned place preference (CPP) for virtual spaces fades within 24 hours, indicating transient reward learning.
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