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Extrafoveal Video Extension for an Immersive Viewing Experience.
This study enhances viewer immersion by extending legacy video content to peripheral vision using computer vision. The developed algorithm improves the field of view (FoV) without altering the original experience.
Area of Science:
- Computer Vision
- Human-Computer Interaction
- Media Technology
Background:
- Immersion in entertainment is increasingly important, with Head-mounted Displays (HMDs) and cave systems offering enhanced experiences.
- Extending surrounding projection to conventional screens aims to fill the viewer's field of vision for greater presence.
- Existing large field of view (FoV) content capture is limited, and legacy content has a restricted FoV (36-90 degrees).
Purpose of the Study:
- To improve the limited field of view (FoV) of legacy video content for enhanced immersion.
- To propose computer vision techniques that extend content to peripheral vision without compromising creative intent.
- To introduce a methodology for evaluating the quality of experience (QoE) and increased immersion.
Main Methods:
- Development of a computer vision algorithm to spatially extend video content based on human visual characteristics.
- Comparison of the algorithm's subjective results against state-of-the-art techniques.
- Implementation of a user testing protocol to evaluate the quality of experience (QoE).
Main Results:
- The proposed algorithm successfully extends legacy video content to peripheral vision.
- Subjective user tests indicate an increased sense of immersion compared to existing methods.
- The developed methodology provides a reliable framework for evaluating immersive experiences.
Conclusions:
- Computer vision techniques can effectively enhance the FoV of legacy content, boosting immersion.
- The proposed method preserves the original creative intent while improving the viewer's experience.
- User testing validates the algorithm's effectiveness in increasing immersion and provides a robust QoE evaluation protocol.
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