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    Area of Science:

    • Computer Graphics
    • Animation
    • Machine Learning

    Background:

    • State-of-the-art computer animation often uses low-level pose representations (e.g., joint positions).
    • Animators utilize high-level animation rigs for intuitive character control.
    • A gap exists between these representations, hindering the adoption of advanced techniques in production.

    Purpose of the Study:

    • To develop a framework for inverse rig functions.
    • To learn mappings from low-level pose data to animation rig controls.
    • To facilitate the integration of advanced motion synthesis into animation pipelines.

    Main Methods:

    • Utilized nonlinear regression techniques to learn mappings.
    • Trained models on example animation sequences provided by animators.
    • Employed Gaussian process regression and feedforward neural networks for the mapping functions.

    Main Results:

    • Successfully demonstrated the framework on diverse character types (biped, quadruped, facial, deformable).
    • The learned mapping enables estimation of rig controls from new motion data.
    • The system allows animators to apply any motion synthesis algorithm to their rigs.

    Conclusions:

    • The framework effectively bridges low-level pose data and high-level animation rigs.
    • This integration significantly improves 3D animation productivity.
    • It preserves artistic flexibility while enabling the use of novel motion synthesis algorithms.