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Measuring Acceleration Due to Gravity01:12

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Consider a coffee mug hanging on a hook in a pantry. If the mug gets knocked, it oscillates back and forth like a pendulum until the oscillations die out.
A simple pendulum can be described as a point mass and a string. Meanwhile, a physical pendulum is any object whose oscillations are similar to a simple pendulum, but cannot be modeled as a point mass on a string because its mass is distributed over a larger area. The behavior of a physical pendulum can be modeled using the principles of...
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Acceleration due to Gravity on Other Planets01:24

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The gravitational acceleration of an object near the Earth's surface is called the acceleration due to gravity. It can be measured by conducting simple experiments on Earth. However, such an experiment is impossible to conduct on the surface of other planets.
Astronomical observations are thus used to measure the acceleration due to gravity on other planets. This can be determined by observing the effect of a planet's gravity on objects close to it. The crucial factor that helps in this...
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Variation in Acceleration due to Gravity near the Earth's Surface01:20

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An object's apparent weight is its weight measured by a spring balance at its location. It is different from its true weight, the force with which the Earth pulls it, because of the Earth's rotation. Mathematically, an object's apparent weight equals its true weight minus the centripetal force that keeps it in a circular motion along with the Earth's surface every 24 hours.
The difference between the true and apparent weights is proportional to the square of the Earth's...
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Acceleration due to Gravity on Earth01:21

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According to Newton's law of gravitation, the gravitational force on a body is proportional to its mass. According to Newton's second law of motion, the acceleration produced by an external force is inversely proportional to the force. Hence, the acceleration of an object under an external force of gravitation is independent of its mass.
The acceleration of an object close to the Earth, because of the Earth's gravitational pull, is called the acceleration due to gravity. It is...
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Gravitational Potential Energy for Extended Objects01:07

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Consider a system comprising several point masses. The coordinates of the center of mass for this system can be expressed as the summation of the product of each mass and its position vector divided by the total mass:
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Gravity between Spherical Bodies01:27

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Newton's law of gravitation describes the gravitational force between any two point masses. However, for extended spherical objects like the Earth, the Moon, and other planets, the law holds with an assumption that masses of spherical objects are concentrated at their respective centers.
This assumption can be proved easily by showing that the expression for gravitational potential energy between a hollow sphere of mass (M) and a point mass (m) is the same as it would be for a pair of extended...
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Related Experiment Video

Updated: Mar 8, 2026

Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function
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Scaled Jump in Gravity-Reduced Virtual Environments.

MyoungGon Kim, Sunglk Cho, Tanh Quang Tran

    IEEE Transactions on Visualization and Computer Graphics
    |January 28, 2017
    PubMed
    Summary
    This summary is machine-generated.

    This study introduces a novel cable-driven system to simulate reduced gravity for virtual reality training. Experiments determined the jump scaling range for realistic virtual reality experiences, enabling applications like virtual object interaction.

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    Area of Science:

    • Robotics
    • Virtual Reality
    • Human-Computer Interaction

    Background:

    • Simulating reduced gravity environments (lunar/Martian) on Earth is crucial for astronaut training and immersive experiences.
    • Existing methods may lack the fidelity to accurately replicate the physical sensations of reduced gravity, particularly during dynamic movements like jumping.

    Purpose of the Study:

    • To present a novel cable-driven system for simulating reduced gravity on Earth.
    • To investigate and quantify the limits of jump motion scaling in a virtual reality environment without user-perceptible discrepancies.
    • To develop an application demonstrating the system's capability for realistic virtual interactions.

    Main Methods:

    • Development of an integrated cable-driven system with head-mounted display and motion capture.
    • Conducting experiments to determine the tolerable range of jump scaling between physical and virtual jumps.
    • Implementing a 'retargeted jump' application based on experimental findings.

    Main Results:

    • Quantification of the user-perceptible range for scaling jump motions in a simulated reduced gravity environment.
    • Successful development of the 'retargeted jump' application, allowing users to interact with virtual objects via physical jumps.
    • Demonstration of the system's potential for creating highly realistic virtual experiences.

    Conclusions:

    • The developed cable-driven system effectively simulates reduced gravity for enhanced virtual reality experiences.
    • The quantified jump scaling parameters enable seamless integration of physical and virtual movements.
    • The core technology holds promise for advanced simulators in extreme sports and other fields.