Acoustic Classification and Optimization for Multi-Modal Rendering of Real-World Scenes
Related Experiment Video
Updated: Mar 7, 2026

Photorealistic Learned Landscapes for Augmented Reality
Published on: June 27, 2025
Abstract:
We present a novel algorithm to generate virtual acoustic effects in captured 3D models of real-world scenes for multimodal augmented reality. We leverage recent advances in 3D scene reconstruction in order to automatically compute acoustic material properties. Our technique consists of a two-step procedure that first applies a convolutional neural network (CNN) to estimate the acoustic material properties, including frequency-dependent absorption coefficients, that are used for interactive sound propagation. In the second step, an iterative optimization algorithm is used to adjust the materials determined by the CNN until a virtual acoustic simulation converges to measured acoustic impulse responses. We have applied our algorithm to many reconstructed real-world indoor scenes and evaluated its fidelity for augmented reality applications.
Related Concept Videos
Perceiving Loudness, Pitch, and Location
Place theory, or place coding, suggests that different pitches are heard because various sound waves activate specific locations along the cochlea's basilar membrane. The brain determines the pitch of a sound by...
Modeling and Similitude
Perception of Sound Waves
The pitch of a sound depends on the frequency and the pressure amplitude of the source. Two sounds of the same...
Light Acquisition
Multi-input and Multi-variable systems
In the absence of...
Classification of Signals
A continuous-time signal holds a value at every instant in time, representing information seamlessly. In contrast, a discrete-time signal holds values only at specific moments, often denoted as x(n), where...

