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Electronic Gaming Machine (EGM) Environments: Market Segments and Risk
Matthew Rockloff1, Neda Moskovsky2, Hannah Thorne2
1Central Queensland University, University Drive (Off Isis Hwy), Bundaberg, QLD, 4670, Australia. m.rockloff@cqu.edu.au.
This study identified four gambler segments based on electronic gaming machine (EGM) environment preferences. Social and Value environments attract players with fewer gambling problems, while High Roller and Internet environments appeal to those with vulnerabilities.
Area of Science:
- Behavioral economics
- Psychology of gambling
- Marketing research
Background:
- Electronic gaming machines (EGMs) are a significant focus in gambling research due to their potential for harm.
- Understanding environmental factors influencing EGM play is crucial for harm reduction strategies.
Purpose of the Study:
- To explore how different environmental features of EGMs influence gambler attraction.
- To identify distinct market segments of EGM gamblers based on their preferences for environmental elements.
- To determine which gambling environments are associated with safer play.
Main Methods:
- A discrete choice experiment was conducted via an online survey using a dataset of 245 EGM gamblers from Victoria, Australia, and 7516 from a national online panel.
- Participants made choices among hypothetical gambling environments with varying features (e.g., sounds, location).
- K-means clustering was used to identify four distinct market segments based on individual-level utilities for environmental features.
Main Results:
- Four gambler segments were identified: Social, Value, High Roller, and Internet.
- Environments designed for the Social and Value segments attracted players with fewer gambling problems.
- Environments appealing to the High Roller and Internet segments were more attractive to players with existing gambling problems and vulnerabilities.
Conclusions:
- Gambling environments can be tailored to specific player segments, potentially influencing play behavior.
- Environments oriented towards 'Social' and 'Value' play appear more aligned with safer gambling practices.
- The findings offer insights for designing EGM environments that may mitigate gambling-related harm.
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