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Smartphone Fundus Photography
Published on: July 6, 2017
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Children aged two to four are able to scribble and draw using a smartphone app
Savita Yadav1, Pinaki Chakraborty1
1Division of Computer Engineering, Netaji Subhas Institute of Technology, New Delhi, India.
Acta Paediatrica (Oslo, Norway : 1992)
|March 9, 2017
Summary
Young children aged two to four can effectively use smartphone drawing apps. This study shows digital drawing tools are appropriate for early childhood development and can complement traditional art media.
Area of Science:
- Child Development
- Human-Computer Interaction
- Digital Art Education
Background:
- Drawing apps offer engaging digital experiences for young children.
- Assessing children's proficiency with digital drawing tools is crucial for understanding their developmental progression.
Purpose of the Study:
- To evaluate the drawing fluency and skills of children aged two to four using a smartphone application.
- To determine the appropriateness of drawing apps as a medium for early childhood artistic expression.
Main Methods:
- Ninety children aged two to four used a smartphone drawing app for five minutes in a playschool setting.
- The app featured finger-based drawing and a color palette.
- Participants were observed for their drawing abilities and skill progression.
Main Results:
- All children successfully used the drawing app.
- Two- and three-year-olds were in the scribbling stage, with increasing complexity in line and color use.
- Four-year-olds progressed to the preschematic stage, creating recognizable figures and explaining their artwork.
Conclusions:
- Smartphone drawing applications are suitable for children aged two to four.
- Digital drawing apps can be integrated alongside traditional art materials to support early childhood creativity.
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