Eigenvector statistics of the product of Ginibre matrices

Zdzisław Burda1, Bartłomiej J Spisak1, Pierpaolo Vivo2

  • 1AGH University of Science and Technology, Faculty of Physics and Applied Computer Science, al. Mickiewicza 30, 30-059 Kraków, Poland.

Physical Review. E
|March 17, 2017
PubMed
Summary

We present a new method to calculate eigenvector correlations for products of complex Ginibre matrices. Our findings introduce a formula for vector overlap and analyze correlation densities for matrix products.

Related Concept Videos

Vector Product (Cross Product)01:17

Vector Product (Cross Product)

Vector multiplication of two vectors yields a vector product, with the magnitude equal to the product of the individual vectors multiplied by the sine of the angle between both the vectors and the direction perpendicular to both the individual vectors. As there are always two directions perpendicular to a given plane, one on each side, the direction of the vector product is governed by the right-hand thumb rule.
Consider the cross product of two vectors. Imagine rotating the first vector about...
28.4K
Scalar and Vector Triple Products01:06

Scalar and Vector Triple Products

Two vectors can be multiplied using a scalar product or a vector product. The resultant of a scalar product is scalar, while with vector products, the resultant is a vector. These rules of the scalar or vector product between two vectors can be applied to multiple vectors to obtain meaningful combinations. The scalar triple product is the dot product of a vector with the cross product of two vectors.
The scalar triple product is the dot product of a vector with the cross product of two vectors....
4.6K
Scalar Product (Dot Product)01:11

Scalar Product (Dot Product)

The scalar multiplication of two vectors is known as the scalar or dot product. As the name indicates, the scalar product of two vectors results in a number, that is, a scalar quantity. Scalar products are used to define work and energy relations. For example, the work that a force (a vector) performs on an object while causing its displacement (a vector) is defined as a scalar product of the force vector with the displacement vector.
The scalar product of two vectors is obtained by multiplying...
28.2K
Vector Algebra: Method of Components01:08

Vector Algebra: Method of Components

It is cumbersome to find the magnitudes of vectors using the parallelogram rule or using the graphical method to perform mathematical operations like addition, subtraction, and multiplication. There are two ways to circumvent this algebraic complexity. One way is to draw the vectors to scale, as in navigation, and read approximate vector lengths and angles (directions) from the graphs. The other way is to use the method of components.
In many applications, the magnitudes and directions of...
20.3K
Vector Algebra: Graphical Method01:10

Vector Algebra: Graphical Method

Vectors can be multiplied by scalars, added to other vectors, or subtracted from other vectors. The vector sum of two (or more) vectors is called the resultant vector or, for short, the resultant.
We use the laws of geometry to construct resultant vectors, followed by trigonometry to find vector magnitudes and directions. For a geometric construction of the sum of two vectors in a plane, we follow the parallelogram rule. Suppose two vectors are at arbitrary positions. Translate either one of...
18.4K
Inertia Tensor01:24

Inertia Tensor

The concept of the inertia tensor is employed to depict the mass distribution and rotational inertia of a solid or rigid object. This tensor is expressed through a three-by-three matrix. Each component within this matrix corresponds to varying moments of inertia about specific axes.
The diagonal components of the inertia tensor matrix represent the moments of inertia concerning the principal axes of the object. These primary axes are defined as the axes where the object experiences the least...
1.3K