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Allen Newell's Program of Research: The Video-Game Test
1Department of Psychological Sciences, University of Liverpool.
Topics in Cognitive Science
|March 21, 2017
Summary
This review finds that recent psychology research, despite sophisticated methods, contributes little to Newell's (1973) program for advancing cognitive science. Few studies implement computational models or rigorously test strategies, hindering progress.
Area of Science:
- Cognitive Psychology
- Computational Science
- Scientific Methodology
Background:
- Newell (1973) identified slow progress in psychology due to binary research questions and insufficient attention to participant strategies.
- He proposed a research program focusing on computational models, in-depth task analysis, and multi-task modeling.
Purpose of the Study:
- To evaluate the extent to which current psychological research advances Newell's (1973) proposed research program.
- To assess the integration of computational modeling and strategy analysis in contemporary cognitive science.
Main Methods:
- Analysis of papers within a specific issue to assess adherence to Newell's (1973) proposed research directions.
- Qualitative assessment of the use of computational models, task specificity, and multi-task accounting in the studies.
Main Results:
- While some papers address participant strategies, many still average across them, contrary to Newell's recommendations.
- Few studies utilized computational models, and none successfully integrated task performance with human data.
- No systematic analysis of a single complex task (e.g., video games) or multi-task computational models were presented.
Conclusions:
- The papers, despite advanced methods, offer limited contributions to Newell's (1973) framework for psychological research.
- This reflects a broader trend in psychology and cognitive science, potentially exacerbating issues like replication crises.

