Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Healthcare Associated Infections II: Preventive Measures01:22

Healthcare Associated Infections II: Preventive Measures

4.5K
Essential infection prevention measures are based on the knowledge of the infection chain, the modes of transmission in healthcare settings, and the use of the best practices in all healthcare settings. Compulsory public reporting of healthcare-associated infection rates is needed to allow individuals and the community to make informed choices regarding selecting a healthcare facility.
The best practices for preventing healthcare-associated infections include hand hygiene, patient risk...
4.5K
Antibiotic Selection00:57

Antibiotic Selection

61.6K
Overview
61.6K
Combined Effects of Drugs: Synergism01:27

Combined Effects of Drugs: Synergism

7.1K
Synergism is a useful mechanism where combining two or more drugs is more effective than each constituent used alone. Such combinations are also called supra-additive interactions. The drugs collectively enhance the final therapeutic effect by acting on different targets. Another advantage is that the low dose of each constituent drug is sufficient to achieve the desired effect. This helps reduce the duration of therapy and lower the adverse effects of these drugs.
Such synergistic combinations...
7.1K
Urinary Tract Infection III: Diagnostic Studies and Interprofessional Care01:30

Urinary Tract Infection III: Diagnostic Studies and Interprofessional Care

374
A healthcare provider can diagnose a urinary tract infection (UTI) through several methods:Medical History and Symptoms: The provider will take a detailed medical history and ask about symptoms such as frequent urination, burning sensation during urination, and lower abdominal pain.Urinalysis: A clean-catch urine sample is collected in a sterile container and tested for the presence of bacteria, white blood cells (leukocytes), nitrites, blood, and protein. The presence of leukocytes and...
374

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Anthropometric assessment of obesity in robotic-assisted laparoscopic prostatectomy: A systematic review.

BJUI compass·2026
Same author

The first 5 years of Helicobacter pylori research-With an emphasis on the United Kingdom.

Helicobacter·2023
Same author

Attitudes towards coronavirus (COVID-19) vaccine and sources of information across diverse ethnic groups in the UK: a qualitative study from June to October 2020.

BMJ open·2022
Same author

Public views of and reactions to the COVID-19 pandemic in England: a qualitative study with diverse ethnicities.

BMJ open·2022
Same author

Mixed-Method Evaluation of a Community Pharmacy Antimicrobial Stewardship Intervention (PAMSI).

Healthcare (Basel, Switzerland)·2022
Same author

What the public in England know about antibiotic use and resistance in 2020: a face-to-face questionnaire survey.

BMJ open·2022

Related Experiment Video

Updated: Mar 5, 2026

Antimicrobial Synergy Testing by the Inkjet Printer-assisted Automated Checkerboard Array and the Manual Time-kill Method
12:03

Antimicrobial Synergy Testing by the Inkjet Printer-assisted Automated Checkerboard Array and the Manual Time-kill Method

Published on: April 18, 2019

27.9K

Can Gaming Increase Antibiotic Awareness in Children? A Mixed-Methods Approach.

Alexander R Hale1, Vicki Louise Young2, Ann Grand3

  • 1Science Communication Unit, University of the West of England, Bristol, United Kingdom.

JMIR Serious Games
|March 26, 2017
PubMed
Summary

The e-Bug antibiotic educational games "Body Busters" and "Doctor Doctor" improved children's knowledge of antibiotic use. "Body Busters" was most engaging, while "Microbe Mania" requires significant revision.

Keywords:
antibiotic resistancechildrencomputer gamese-Bugeducation

More Related Videos

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

17.3K
Measuring Engagement of Spectators of Social Digital Games
14:02

Measuring Engagement of Spectators of Social Digital Games

Published on: July 3, 2021

4.0K

Related Experiment Videos

Last Updated: Mar 5, 2026

Antimicrobial Synergy Testing by the Inkjet Printer-assisted Automated Checkerboard Array and the Manual Time-kill Method
12:03

Antimicrobial Synergy Testing by the Inkjet Printer-assisted Automated Checkerboard Array and the Manual Time-kill Method

Published on: April 18, 2019

27.9K
Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

17.3K
Measuring Engagement of Spectators of Social Digital Games
14:02

Measuring Engagement of Spectators of Social Digital Games

Published on: July 3, 2021

4.0K

Area of Science:

  • Pediatric Education
  • Infectious Disease Prevention
  • Antimicrobial Stewardship

Background:

  • e-Bug is a European educational resource for children aged 7-15, promoting prudent antibiotic use and infection control.
  • It features online games and interactive activities to supplement classroom learning.

Purpose of the Study:

  • To evaluate children's opinions on three e-Bug antibiotic games.
  • To assess changes in knowledge regarding antibiotic use, bacteria, and viruses.
  • To gather suggestions for game improvement.

Main Methods:

  • A mixed-methods approach involving 153 pupils (aged 9-11) who completed pre- and post-game questionnaires.
  • Focus groups and think-aloud sessions were conducted with students.
  • Games focused on antibiotic use, bacteria, and viruses.

Main Results:

  • Significant knowledge increase observed in 2 out of 7 questions related to antibiotic use for bacterial vs. viral infections and completing antibiotic courses.
  • Qualitative data indicated 'Body Busters' as the most popular game, followed by 'Doctor Doctor', with 'Microbe Mania' being the least popular.
  • Overall, a small increase in knowledge was noted across all questions.

Conclusions:

  • Two e-Bug games, 'Body Busters' and 'Doctor Doctor', are valuable educational tools.
  • 'Body Busters' demonstrated the highest engagement and knowledge gain.
  • 'Microbe Mania' requires substantial modification due to lack of flow and knowledge improvement.