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Serious games for upper limb rehabilitation: a systematic review
João Pedro Proença1,2,3, Cláudia Quaresma1,3, Pedro Vieira1
1a Department of Physics , Faculdade de Ciências e Tecnologia da Universidade Nova de Lisboa , Portugal.
Disability and Rehabilitation. Assistive Technology
|April 1, 2017
Summary
Serious games and technological platforms are emerging for upper limb rehabilitation in neuromotor disorders. While promising, more in-depth clinical research is needed to fully integrate these serious gaming tools into rehabilitation practices.
Area of Science:
- Rehabilitation Medicine
- Digital Health
- Neuroscience
Background:
- Upper limb rehabilitation for neuromotor disorders often relies on traditional methods.
- Technological advancements offer new avenues for therapeutic interventions.
- Serious games and gaming platforms present innovative tools for engaging patients.
Purpose of the Study:
- To systematically review the application of technological gaming platforms and serious games for upper limb rehabilitation in patients with neuromotor disorders.
- To assess the current evidence and identify trends in the use of these technologies.
Main Methods:
- A systematic review methodology was employed.
- Inclusion criteria were defined, and data were extracted from 38 studies sourced from B-On, PubMed, and Medline.
- Studies published predominantly after 2010 were analyzed.
Main Results:
- Thirty-five different gaming platform types were identified.
- Of the 38 studies, 21 included clinical trials, with only eight reporting positive outcomes for the target population.
- A significant portion of the literature (92%) was published since 2010, indicating recent interest.
Conclusions:
- A new paradigm in rehabilitation is emerging, integrating technological gaming platforms and serious games.
- The use of serious games and gaming platforms shows potential benefits for upper limb rehabilitation.
- Further research, including in-depth clinical studies, is essential for full integration and to explore new approaches.