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Spatial Learning and Wayfinding in an Immersive Environment: The Digital Fulldome.

Craig Hedge1, Ruth Weaver2, Simone Schnall3

  • 11 School of Psychology, Cardiff University , Cardiff, United Kingdom .

Cyberpsychology, Behavior and Social Networking
|May 2, 2017
PubMed
Summary

The digital fulldome enhanced spatial knowledge acquisition for males, but not females, compared to a flat screen. Spatial visualization ability influenced male performance, highlighting the need to consider individual differences in immersive learning.

Keywords:
digital fulldomeimmersionimmersive virtual environmentspatial learningvirtual realitywayfinding

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Area of Science:

  • Cognitive Psychology
  • Educational Technology
  • Human-Computer Interaction

Background:

  • Immersive technologies offer potential learning benefits in virtual environments.
  • Individual differences, such as spatial ability, can influence learning outcomes in these settings.
  • The digital fulldome is an under-examined immersive technology for educational purposes.

Purpose of the Study:

  • To investigate spatial knowledge acquisition using a digital fulldome compared to a flat screen display.
  • To examine gender differences in learning performance within these display conditions.
  • To explore the relationship between spatial visualization ability and learning outcomes.

Main Methods:

  • Participants (males and females) learned in either a digital fulldome or on a large, flat screen.
  • Survey knowledge was assessed after the learning phase.
  • Regression analysis was used to compare performance and explore correlations with spatial ability.

Main Results:

  • Males demonstrated higher survey knowledge performance in the fulldome compared to the flat screen.
  • Females did not show a significant performance difference between the two display conditions.
  • Spatial visualization ability positively correlated with performance in males, but not in females.

Conclusions:

  • The digital fulldome shows potential as a multi-user learning aid.
  • Learning benefits in the fulldome may be gender-specific and influenced by individual spatial abilities.
  • Further research should consider individual differences and learning strategies when utilizing immersive technologies.