The Effectiveness of a Computer Game-Based Rehabilitation Platform for Children With Cerebral Palsy: Protocol for a

Anuprita Kanitkar1, Tony Szturm2, Sanjay Parmar3

  • 1Applied Health Sciences, University of Manitoba, Winnipeg, MB, Canada.

Insights

This study evaluates CGR, a computer game-based platform, for improving upper extremity (UE) function in children with cerebral palsy (CP). Findings will demonstrate CGR

Area of Science:

  • Pediatric rehabilitation
  • Neuroscience
  • Game-based therapy

Background:

  • Engaging young children with cerebral palsy (CP) in traditional therapy is challenging.
  • Innovative tools are needed to motivate children with CP during rehabilitation.
  • CGR, a low-cost computer game platform, was developed for CP therapy.

Purpose of the Study:

  • To provide evidence for the therapeutic value of the CGR platform.
  • To assess CGR's effectiveness in improving upper extremity (UE) motor function in children with CP.

Main Methods:

  • A randomized controlled, single-blind clinical trial with an active control arm.
  • Recruitment of children aged 4-10 years with CP and moderate UE impairments.
  • Utilizing the Quality of Upper Extremity Skills Test (QUEST) and PDMS-2 for outcome measurement.

Main Results:

  • Quantitative data from QUEST and PDMS-2 will compare CGR and control groups.
  • Qualitative data from semi-structured interviews will explore parent and therapist experiences.
  • Analysis will focus on differences in upper extremity motor function improvements.

Conclusions:

  • This research aims to validate the therapeutic benefits of CGR for pediatric UE rehabilitation.
  • Evidence of CGR's feasibility and effectiveness in improving motor function will be presented.
Abstract

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