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Updated: Mar 1, 2026

Creating Objects and Object Categories for Studying Perception and Perceptual Learning
Published on: November 2, 2012
Representing and Learning Complex Object Interactions
Yilun Zhou1, George Konidaris1
1Duke Robotics, Departments of Computer Science and Electrical & Computer Engineering Duke University, Durham, North Carolina 27708.
Abstract:
We present a framework for representing scenarios with complex object interactions, in which a robot cannot directly interact with the object it wishes to control, but must instead do so via intermediate objects. For example, a robot learning to drive a car can only indirectly change its pose, by rotating the steering wheel. We formalize such complex interactions as chains of Markov decision processes and show how they can be learned and used for control. We describe two systems in which a robot uses learning from demonstration to achieve indirect control: playing a computer game, and using a hot water dispenser to heat a cup of water.
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