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Egocentric Mapping of Body Surface Constraints
IEEE Transactions on Visualization and Computer Graphics
|June 11, 2017
Summary
This study introduces a new egocentric normalization method for performance animation. It accurately maps performer postures with self-body contacts onto diverse characters, improving motion consistency and retargeting accuracy.
Area of Science:
- Computer Graphics
- Human-Computer Interaction
- Animation
Background:
- Traditional performance animation struggles with mapping self-body contact postures across characters of varying proportions.
- Accurate representation of human body part relationships is crucial for conveying actions, intentions, and emotions.
Purpose of the Study:
- To develop a novel method for consistent performance animation of self-body contact postures.
- To enable accurate retargeting of complex human motions onto diverse digital characters.
Main Methods:
- Proposing an egocentric normalization of body-part relative distances.
- Utilizing character-independent egocentric coordinates to maintain posture space continuity.
- Employing a low-cost constraint relaxation technique with analytic inverse kinematics for online animation.
Main Results:
- The egocentric normalization method successfully preserves the spatial relationships of interacting limb segments.
- The approach ensures continuity of motion, even with self-contacts.
- Demonstrated superior performance in online retargeting compared to state-of-the-art methods, particularly for characters with significantly different proportions.
Conclusions:
- The proposed egocentric normalization method offers a robust solution for performance animation of self-body contacts.
- This technique enhances the accuracy and consistency of motion retargeting across a wide range of character designs.
- The method shows significant improvements over existing approaches, especially in challenging retargeting scenarios.
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