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Related Concept Videos

Beats01:09

Beats

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The study of music provides many examples of the superposition of waves and the constructive and destructive interference that occurs. Very few examples of music being performed consist of a single source playing a single frequency for an extended period of time. A single frequency of sound for an extended period might be monotonous to the point of irritation, similar to the unwanted drone of an aircraft engine or a loud fan. Music is pleasant and exciting due to mixing the changing frequencies...
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Pulse rhythm refers to the pattern of pulsations within specific intervals, offering valuable insights into the regularity or irregularity of the heart's beats as observed through the pattern of pulsation within specific intervals. A regular pulse exhibits a consistent heart rate with uniform waveforms and pulsation force, variations of which can be classified as normal, weak, or bounding.
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Not all intergroup interactions lead to negative outcomes. Sometimes, being in a group situation can improve performance. Social facilitation occurs when an individual performs better when an audience is watching than when the individual performs the behavior alone. This typically occurs when people are performing a task for which they are skilled.
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Pulse regulation involves physiological mechanisms that ensure adequate blood flow throughout the body. The heartbeat, regulated by the autonomic nervous system, is influenced by hormonal balance, physical activity, and emotional state.
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Music Games: Potential Application and Considerations for Rhythmic Training.

Valentin Bégel1,2, Ines Di Loreto3, Antoine Seilles2

  • 1Euromov Laboratory, University of MontpellierMontpellier, France.

Frontiers in Human Neuroscience
|June 15, 2017
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Summary
This summary is machine-generated.

Commercial rhythm games are not ideal for therapeutic training due to poor temporal precision. Future serious games need to selectively train rhythmic skills for motor and cognitive rehabilitation.

Keywords:
movementrehabilitationrhythmserious gametraining

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Area of Science:

  • Neuroscience
  • Cognitive Science
  • Rehabilitation

Background:

  • Rhythmic skills are prevalent and linked to motor and cognitive functions like language and memory.
  • Rhythm-based remediation can improve motor (e.g., gait) and cognitive skills in disorders.
  • Brain damage and neurodevelopmental disorders can impair rhythmic abilities.

Purpose of the Study:

  • To review commercially available games for their suitability in rhythm training.
  • To assess if current music games can be used for therapeutic rhythmic skill retraining.
  • To provide guidelines for developing effective serious music games for rhythm training.

Main Methods:

  • Review of existing music games based on specific criteria.
  • Evaluation of peripheral input devices, response types, and output measures.
  • Assessment of temporal precision in stimulus presentation and data acquisition.

Main Results:

  • No current games offer sufficient temporal precision for stimulus presentation or data acquisition.
  • Existing games do not selectively train rhythmic skills.
  • Commercial games are not currently suitable for targeted rhythmic skill training.

Conclusions:

  • Available music games, in their current form, are inadequate for therapeutic rhythm training.
  • Certain game features (device, interface, scenario) offer potential for future training protocols.
  • Guidelines are proposed for developing serious music games for effective rhythmic skill training.