Immersive Virtual Reality for Pediatric Pain

Andrea Stevenson Won1, Jakki Bailey2, Jeremy Bailenson3

  • 1Department of Communication, Cornell University, 417 Mann Library Building, Ithaca, NY 14853, USA. a.s.won@cornell.edu.

Insights

Virtual reality (VR) offers a promising intervention for pediatric pain, both acute and chronic. This technology provides engaging therapeutic benefits for children, but clinicians should use it cautiously.

Area of Science:

  • Pediatric Pain Management
  • Virtual Reality Applications in Healthcare
  • Child Psychology

Background:

  • Children frequently experience pain during medical treatments and daily life.
  • Chronic pain significantly impacts children's physical capabilities and well-being.
  • Virtual reality (VR) technology is becoming more accessible for clinical use.

Purpose of the Study:

  • To review the literature on virtual reality for pediatric pain (procedural, acute, and chronic).
  • To explore VR's potential for psychological and physiological rehabilitation in children.
  • To discuss practical considerations and provide guidance for clinicians using VR in pediatric care.

Main Methods:

  • Literature review of recent studies on pediatric virtual reality for pain and rehabilitation.
  • Analysis of VR's unique qualities (presence, interactivity, customization, social interaction, embodiment) in pediatric applications.
  • Discussion of clinical adoption challenges and best practices.

Main Results:

  • Virtual reality shows promise in alleviating acute and procedural pain in children.
  • VR may offer a corrective environment for psychological and physiological rehabilitation in chronic pain.
  • VR's immersive qualities facilitate acceptance and integration into pediatric medical therapies.

Conclusions:

  • Virtual reality is a valuable tool for managing pediatric pain and aiding rehabilitation.
  • Clinicians should be aware of potential risks and utilize VR cautiously.
  • Guidance is provided for integrating VR therapies into pediatric clinical practice.