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Exploring User Learnability and Learning Performance in an App for Depression: Usability Study.
Colleen Stiles-Shields1,2, Enid Montague1,3, Emily G Lattie1
1Center for Behavioral Intervention Technologies, Department of Preventive Medicine, Northwestern University Feinberg School of Medicine, Chicago, IL, United States.
Thought Challenger, a cognitive restructuring app, effectively teaches cognitive therapy skills for depression. Initial use demonstrated significant improvements in user knowledge and skills, suggesting apps can facilitate intervention learning.
Area of Science:
- Digital mental health
- Behavioral interventions
- Cognitive therapy
Background:
- Mental health apps often offer limited functionality, focusing on tracking or psychoeducation.
- The capacity of apps to teach users core intervention skills remains unclear.
- Thought Challenger is a skill-building app designed to teach cognitive restructuring, a key component of cognitive therapy for depression.
Purpose of the Study:
- To evaluate the learnability of the Thought Challenger app.
- To assess the learning performance of users after initial engagement with the app.
Main Methods:
- Twenty adults underwent in-lab usability testing with two app interactions.
- Learnability assessed via completion times, error rates, and psychologist ratings.
- Learning performance measured by a cognitive therapy knowledge and skills test.
- Nonparametric tests compared outcomes based on depression severity and pre/post-test scores.
Main Results:
- Most task completion times were under 5 minutes with minimal errors (1.2%).
- Users successfully completed cognitive therapy thought records.
- Significant improvement in cognitive therapy knowledge and skills was observed post-app use (P=.009).
Conclusions:
- Thought Challenger met its learning objectives during initial use with target end-users.
- The app shows potential for teaching intervention skills.
- Findings suggest digital tools can effectively facilitate learning of therapeutic techniques.
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