Virtual Reality and Active Videogame-Based Practice, Learning Needs, and Preferences: A Cross-Canada Survey of

Danielle Levac1, Stephanie Glegg2,3, Heather Colquhoun4

  • 11 Department of Physical Therapy, Movement and Rehabilitation Sciences, Bouvé College of Health Sciences, Northeastern University , Boston, Massachusetts.

Games for Health Journal
|August 18, 2017
PubMed
Abstract

Related Concept Videos