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Related Experiment Video

Updated: Feb 24, 2026

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
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Performance-Based Animation Using Constraints for Virtual Object Manipulation.

Jaepyung Hwang, Kwanguk Kim, Il Hong Suh

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    |August 23, 2017
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    Summary
    This summary is machine-generated.

    This study introduces an online motion-capture framework for realistic avatar animation. It guides avatar movements using reference motions, enabling natural manipulation of virtual objects in real time.

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    Area of Science:

    • Computer Graphics
    • Human-Computer Interaction
    • Animation

    Background:

    • Optical motion capture is used for real-time character animation.
    • Existing methods often lack detailed finger movement for object manipulation.

    Purpose of the Study:

    • To develop an online motion-capture framework for natural avatar animation.
    • To enable avatars to manipulate virtual objects with realistic gestures.

    Main Methods:

    • Proposed an online motion-capture framework.
    • Implemented a motion controller that guides avatar motion toward desired behaviors.
    • Utilized captured reference motions for guidance.

    Main Results:

    • The framework encourages natural avatar motions.
    • Avatar's finger and body gestures are imitated from user input.
    • Real-time performance-based animation of human avatars is achieved.

    Conclusions:

    • The developed framework enhances realism in avatar animation.
    • It allows for intuitive manipulation of virtual objects.
    • This approach advances real-time character performance animation.