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Area of Science:

  • Nursing Education
  • Educational Technology
  • Healthcare Training

Background:

  • Traditional nursing orientation methods like classroom lectures are often costly and result in low information retention.
  • Nursing administrators seek cost-effective, efficient, and engaging training solutions.
  • Gamification offers an engaging alternative that utilizes critical thinking and enjoyment.

Purpose of the Study:

  • To compare the effectiveness of three nursing orientation teaching methods: didactic, online modules, and gamification.
  • To determine if there is a significant difference in nurses' clinical knowledge acquisition post-orientation across these methods.

Main Methods:

  • A quasi-experimental study design was employed.
  • A convenience sample of 115 nurses was divided into three groups.
  • Clinical knowledge was assessed before and after the orientation period for each group.

Main Results:

  • The group utilizing gamification for orientation achieved the highest mean clinical knowledge scores post-training.
  • Gamification demonstrated superior outcomes compared to both didactic and online module approaches.
  • Nurses in the gamification group showed enhanced knowledge retention.

Conclusions:

  • Gamification is an effective teaching strategy for nursing orientation, outperforming traditional methods.
  • The use of gaming elements in training increases staff enjoyment and knowledge retention.
  • This study supports the integration of gamification into healthcare education for improved learning outcomes.