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Updated: Feb 22, 2026

A Vibrotactile Feedback Device for Seated Balance Assessment and Training
Published on: January 20, 2019
Biofeedback-Based, Videogame Balance Training in Autism.
Brittany G Travers1,2,3, Andrea H Mason4, Leigh Ann Mrotek5,6
1Occupational Therapy Program, University of Wisconsin-Madison, 2185 Medical Sciences Center, 1300 University Avenue, Madison, WI, 53706, USA. btravers@wisc.edu.
Visual biofeedback video game training improved balance in youth with autism spectrum disorder (ASD). This engaging approach showed benefits, particularly for individuals with milder repetitive behaviors and better initial balance.
Area of Science:
- Neuroscience
- Developmental Psychology
- Rehabilitation Science
Background:
- Autism spectrum disorder (ASD) often presents with motor challenges, including impaired balance.
- Developing effective interventions to address balance deficits in ASD is crucial for functional independence.
- Visual-based biofeedback offers a novel approach to motor skill training.
Purpose of the Study:
- To investigate the efficacy of a visual-based biofeedback training program for improving balance in youth with ASD.
- To identify factors that may moderate the effectiveness of this balance training intervention.
Main Methods:
- Twenty-nine youth diagnosed with ASD (aged 7-17 years) participated in a 6-week intensive training program.
- The intervention utilized a biofeedback-based video game designed to enhance balance control.
- Postural sway and balance improvements were measured during and after the training period.
Main Results:
- Participants demonstrated significant improvements in balance related to the training, with measurable effects on postural sway.
- The training was perceived positively by participants, who found it beneficial and enjoyable.
- Milder stereotyped behaviors and better baseline balance were associated with more robust training outcomes.
Conclusions:
- Visual-based biofeedback training can effectively improve balance in children and adolescents with ASD.
- The intervention's success is influenced by the severity of repetitive behaviors and initial balance capabilities.
- The engaging nature of the training suggests high potential for adherence and therapeutic application.
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